AI Insights · Timothy · April 2022
Top 5 Mech Games Performance in Austria Q1 2022
Discover the performance trends of the top 5 mech games on a unified platform in Austria during Q1 2022, including weekly downloads, revenue, and active users.
During the first quarter of 2022, the top 5 mech games in Austria exhibited varied performance trends across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the market dynamics for these games.
War Robots Multiplayer Battles from MY.GAMES B.V. saw its weekly revenue fluctuate, starting from $6.1K at the end of December and declining to $2.4K by late January, before recovering to $5.7K by the end of March. Weekly downloads peaked at 654 in late January but gradually decreased to 303 by the end of the quarter. The number of active users showed slight variations, starting at 2.4K and ending at 2.1K.
Mech Arena - Shooting Game by Plarium Global Ltd experienced a drop in weekly revenue from $5.2K at the start of the quarter to $1.9K in early February, with a subsequent rise to $3.9K by the end of March. Weekly downloads reached their highest point at 1.5K in late February, before dropping to 485 by the end of March. Active users saw a decrease from 4.2K in early January to 2.9K by the end of the quarter.
Transformers: Earth Wars by Space Ape Ltd showed a steady decline in weekly revenue, starting at $1.1K and ending at $514. Weekly downloads remained low throughout the quarter, peaking at 49 in mid-February. Active users started at 61 and remained relatively stable, ending at 58.
World Robot Boxing from Reliance Games saw its weekly revenue fluctuate modestly, beginning at $156 and ending at $144. Weekly downloads were consistent, ranging from 87 to 110 throughout the quarter. Active users started at 213 and peaked at 266 in late February, before stabilizing around 238 by the end of March.
Super Mechs: Battle Bots Arena by Gato Games, Inc had a varied revenue trend, starting at $79 and peaking at $210 in early March, before ending at $187. Weekly downloads were generally low, peaking at 52 in mid-February. Active users started at 51 and remained fairly stable, ending at 43 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.